Author Archives: R.P. Churchill

Yellowknife, Northwest Territory to Whitehorse, Yukon Territory

It’ll be longer, but smarter, to go the long way through Grande Prarie, Alberta. As a bonus, there’s a Starbucks in Grande Prarie đŸ™‚

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Today’s Activity

Sometimes it’s not about the computer, management, analysis, or much of anything else.

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Update

A while ago I wrote about a museum exhibit featuring a large number of creative, custom-made iron implements that were displayed in a little museum in northwestern Montana. Today, as I’m circumnavigating much of North America, I went hundreds of … Continue reading →

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On Process Discovery, Domain Knowledge Acquisition, and Subject Matter Expert Interviews

This is a weird but true story … A complaint was received by the Pontiac Division of General Motors: This is the second time I have written you, and I don’t blame you for not answering me, because I kind … Continue reading →

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Reproducing A Clever Animation Product, Part 26

I got the basics of the fountain effect working. I defined forty elements, gave them random characteristics in a loop, set a delay of 1.5 seconds from the end of the previous animation element, then set the forty elements to … Continue reading →

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Reproducing A Clever Animation Product, Part 25

I sat down to add in the mods that would allow me to reproduce the fountain effect I’ve described, building on yesterday’s work, and immediately identified some issues. Those will have to be sorted out before proceeding. The animation capability … Continue reading →

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Reproducing A Clever Animation Product, Part 24

Today I added a new effect and applied it to a top tween that makes up the latest addition to the animation. The effect is based on this equation from the first class you take in physics: x = xo … Continue reading →

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Reproducing A Clever Animation Product, Part 23

Today I changed the form of specifying a tween effect. It was originally specified as a string (e.g., “linear” or “vibrate_right”) but now it is defined as an object literal. The first member field of the object has to be … Continue reading →

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Reproducing A Clever Animation Product, Part 22

I want to make the handling of the mMethod parameter in the bcDefineWhateverTween function more flexible and modular. As you can see in the code below, the parsing of the different types of methods or applied effects has to be … Continue reading →

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Reproducing A Clever Animation Product, Part 21

The last subject I wanted to explore was animation effects, which is to say defining tweens that proceed from beginning to end in a fashion that is other than linear, which is the default I’ve been using to this point. … Continue reading →

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