Tag Archives: animation

Cross-Browser Compatibility: My Website Animation, Part 2

Digging into yesterday’s problem more I found references to a procedure called font boosting, and a number of ways to potentially control it or turn it off. Font boosting has to do with making the text larger by default on … Continue reading

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Cross-Browser Compatibility: My Website Animation, Part 1

The introductory animation on my website has been a source of annoyance for me for some time. It never scaled properly on Android devices. It worked fine on every other browser I was able to test (IE, Edge, Firefox, Chrome, … Continue reading

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Reproducing A Clever Animation Product, Part 29

It took a bit of experimentation but the ultimate fix turned out to be quite simple. If the browser’s JavaScript interpreter strips off the second parameter then we can just duplicate the first one. It might not give exactly the … Continue reading

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Reproducing A Clever Animation Product, Part 28

In keeping with this week’s theme of researching backward compatibility of the various projects I’ve worked on over the past year I decided to figure out why parts of my fast animation framework weren’t updating as expected. The short answer … Continue reading

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Hello, Fort Nelson, BC

Couple of things to report. One, the simulations of maintenance logistics I worked on with RTR Technologies, while working on and with the Aircraft Maintenance Model, incorporated a number of concepts. Many of these were defined in the NAMP (Naval … Continue reading

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Reproducing A Clever Animation Product, Part 26

I got the basics of the fountain effect working. I defined forty elements, gave them random characteristics in a loop, set a delay of 1.5 seconds from the end of the previous animation element, then set the forty elements to … Continue reading

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Reproducing A Clever Animation Product, Part 25

I sat down to add in the mods that would allow me to reproduce the fountain effect I’ve described, building on yesterday’s work, and immediately identified some issues. Those will have to be sorted out before proceeding. The animation capability … Continue reading

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Reproducing A Clever Animation Product, Part 24

Today I added a new effect and applied it to a top tween that makes up the latest addition to the animation. The effect is based on this equation from the first class you take in physics: x = xo … Continue reading

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Reproducing A Clever Animation Product, Part 23

Today I changed the form of specifying a tween effect. It was originally specified as a string (e.g., “linear” or “vibrate_right”) but now it is defined as an object literal. The first member field of the object has to be … Continue reading

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Reproducing A Clever Animation Product, Part 22

I want to make the handling of the mMethod parameter in the bcDefineWhateverTween function more flexible and modular. As you can see in the code below, the parsing of the different types of methods or applied effects has to be … Continue reading

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