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Tag Archives: fast animation framework
Reproducing A Clever Animation Product, Part 29
It took a bit of experimentation but the ultimate fix turned out to be quite simple. If the browser’s JavaScript interpreter strips off the second parameter then we can just duplicate the first one. It might not give exactly the … Continue reading
Reproducing A Clever Animation Product, Part 28
In keeping with this week’s theme of researching backward compatibility of the various projects I’ve worked on over the past year I decided to figure out why parts of my fast animation framework weren’t updating as expected. The short answer … Continue reading
A Simple Discrete-Event Simulation: Part 64
As I’ve been developing and experimenting with JavaScript over the last year-plus I’ve been more interested in showing my experience in simulation, graphics, and analysis than I have been with cross-browser- or backward-compatibility. If it ran on my phone (iPhone … Continue reading
Hello, Fort Nelson, BC
Couple of things to report. One, the simulations of maintenance logistics I worked on with RTR Technologies, while working on and with the Aircraft Maintenance Model, incorporated a number of concepts. Many of these were defined in the NAMP (Naval … Continue reading
Posted in Tools and methods
Tagged animation, fast animation framework, general, JavaScript
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Reproducing A Clever Animation Product, Part 26
I got the basics of the fountain effect working. I defined forty elements, gave them random characteristics in a loop, set a delay of 1.5 seconds from the end of the previous animation element, then set the forty elements to … Continue reading
Reproducing A Clever Animation Product, Part 25
I sat down to add in the mods that would allow me to reproduce the fountain effect I’ve described, building on yesterday’s work, and immediately identified some issues. Those will have to be sorted out before proceeding. The animation capability … Continue reading
Reproducing A Clever Animation Product, Part 24
Today I added a new effect and applied it to a top tween that makes up the latest addition to the animation. The effect is based on this equation from the first class you take in physics: x = xo … Continue reading
Reproducing A Clever Animation Product, Part 23
Today I changed the form of specifying a tween effect. It was originally specified as a string (e.g., “linear” or “vibrate_right”) but now it is defined as an object literal. The first member field of the object has to be … Continue reading
Reproducing A Clever Animation Product, Part 22
I want to make the handling of the mMethod parameter in the bcDefineWhateverTween function more flexible and modular. As you can see in the code below, the parsing of the different types of methods or applied effects has to be … Continue reading
Reproducing A Clever Animation Product, Part 21
The last subject I wanted to explore was animation effects, which is to say defining tweens that proceed from beginning to end in a fashion that is other than linear, which is the default I’ve been using to this point. … Continue reading