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Monthly Archives: July 2016
Hello, Skagway, AK
The die rolls for today’s maintenance actions came up with good numbers and progress resumed, ending in Skagway, Alaska. The Yukon was the eleventh Canadian province I’ve gotten to, and Alaska the fiftieth state. That’s enough accomplishment for one day.
Hello, Fort Nelson, BC
Couple of things to report. One, the simulations of maintenance logistics I worked on with RTR Technologies, while working on and with the Aircraft Maintenance Model, incorporated a number of concepts. Many of these were defined in the NAMP (Naval … Continue reading
Posted in Tools and methods
Tagged animation, fast animation framework, general, JavaScript
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Hello, Fort St. John, BC
I’m getting to spend some quality time in Fort St. John, BC, only three hours from today’s starting point in Manning, AB. It wasn’t unexpected, having spent a lot of time simulating scheduled and unscheduled maintenance procedures. The stuff that … Continue reading
Yellowknife, Northwest Territory to Whitehorse, Yukon Territory
It’ll be longer, but smarter, to go the long way through Grande Prarie, Alberta. As a bonus, there’s a Starbucks in Grande Prarie đŸ™‚
Today’s Activity
Sometimes it’s not about the computer, management, analysis, or much of anything else.
Update
A while ago I wrote about a museum exhibit featuring a large number of creative, custom-made iron implements that were displayed in a little museum in northwestern Montana. Today, as I’m circumnavigating much of North America, I went hundreds of … Continue reading
On Process Discovery, Domain Knowledge Acquisition, and Subject Matter Expert Interviews
This is a weird but true story … A complaint was received by the Pontiac Division of General Motors: This is the second time I have written you, and I don’t blame you for not answering me, because I kind … Continue reading
Posted in Life
Tagged being agreeable, discovery, domain knowledge acquisition, subject matter experts (SMEs)
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Reproducing A Clever Animation Product, Part 26
I got the basics of the fountain effect working. I defined forty elements, gave them random characteristics in a loop, set a delay of 1.5 seconds from the end of the previous animation element, then set the forty elements to … Continue reading
Reproducing A Clever Animation Product, Part 25
I sat down to add in the mods that would allow me to reproduce the fountain effect I’ve described, building on yesterday’s work, and immediately identified some issues. Those will have to be sorted out before proceeding. The animation capability … Continue reading
Reproducing A Clever Animation Product, Part 24
Today I added a new effect and applied it to a top tween that makes up the latest addition to the animation. The effect is based on this equation from the first class you take in physics: x = xo … Continue reading