Category Archives: Software

A Bit About Website Navigation in JavaScript

I had the idea that I wanted to suppress the introductory animation on my site’s main page when navigating back to it from other pages within the site (i.e., if coming from another page in the rpchurchill.com domain). This is … Continue reading

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Website Update Complete

The static pages are finally complete and QCed. That’s all I have energy for. Have a great weekend!

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Website Update Update

I continued to tweak the meta tag settings on some of the pages to get them to look right on mobile devices. I got to test things on several different phones yesterday, which helped a lot. What I came up … Continue reading

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Website Update Mostly Complete

I slogged through and got the hard part done. Migrating the WordPress installation down one directory was blissfully easy and the rest of it was just applying elbow grease and being thorough. It’s nice having a true landing page. That … Continue reading

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Website Update In Progress

I’m in the process of hand-editing all of the static webpages and I think it’s coming together reasonably. Doing these pages over and over again makes it clear that I should be doing at least the simplest level of automation, … Continue reading

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Responsive Design: One Observation

I try to keep digging until I understand things from first principles if it’s at all practical. I won’t claim I’m above settling for a temporary fix if there’s a deadline or so I can move on for a while, … Continue reading

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Random Explorations

Over the past few weeks I met two nice people who have both built websites based on Jekyll (the newer one was actually based on OctoPress). As I’m redoing my website I’m trying to find a good way to make … Continue reading

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WebGL: Incorporating Device Orientation

At last night’s DCJS Meetup (specifically Sean’s talk referencing this) I learned that a means of reading the 3D orientation of a device has been readily available for some time. Descriptions were not hard to find. Setting up the listener … Continue reading

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WebGL Is Supported By Most Browsers — Most of the Time

Working through yesterday’s post I found it necessary to test the code in multiple browsers and, when it failed, to use the debuggers to figure out where. The different examples I’ve put together for this site and for last week’s … Continue reading

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A Simple Discrete-Event Simulation: Part 82

Today I added the ability to use the mouse to drag the 2D display around within its canvas. I had to update the various pan functions to allow specification of an arbitrary distance increment, though there are a number of … Continue reading

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