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Monthly Archives: February 2017
WebGL: Incorporating Device Orientation
At last night’s DCJS Meetup (specifically Sean’s talk referencing this) I learned that a means of reading the 3D orientation of a device has been readily available for some time. Descriptions were not hard to find. Setting up the listener … Continue reading
WebGL Is Supported By Most Browsers — Most of the Time
Working through yesterday’s post I found it necessary to test the code in multiple browsers and, when it failed, to use the debuggers to figure out where. The different examples I’ve put together for this site and for last week’s … Continue reading
A Simple Discrete-Event Simulation: Part 82
Today I added the ability to use the mouse to drag the 2D display around within its canvas. I had to update the various pan functions to allow specification of an arbitrary distance increment, though there are a number of … Continue reading
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Tagged discrete-event sim project, JavaScript, keypress events, mouse events, panning and zooming
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A Simple Discrete-Event Simulation: Part 81
This week and possibly much of next I’m concentrating on updating the fixed content of my website, which means I’m only going to be doing small increments on this project. I’ve decided that the next item to work on is … Continue reading
Converting the Entire Site from HTTP to HTTPS
…was painful. Instructions for making the change effective throughout WordPress were easy enough to find and follow, but updating references in 250-ish posts by hand took some time. I had two hassles. The first was my own doing in that … Continue reading